Tuesday 11 November 2008

RUJOOGWHP

Pirates vs. Ninjas Dodgeball on Xbox 360

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Ah, this old nugget. An argument that has raged for eons; who is actually cooler, pirates or ninjas? PvND sets out to finally put that to rest (along with robots and zombies thrown in for good measure), but does it measure up to the epic real life battles we're sure the two sides have had in the past (so what if they never coexisted!)?

No, it really can't measure up to these crazy battles that we talked about whilst tripping on some sugar-spliced variant of Acid. Infact, it's not very good at all...

The biggest issue here is the camera. It never seems zoomed out enough, and when a character runs to the edge of the screen the game's controls and ideed the player's senses aren't able to cope. Who'd have thoguht that placing something off screen would make it difficult to control?

Other than that, there's the overly vague nature of the play itself, which simply requires you point your stick roughly in the direction of your foe and mash some buttons. That said, there are some neat touches such as parries and catches, however once sussed they effectively break the game as no further skills are required.

There's a degree of fun to be had, the cartoony visuals are nice enough and dodging with the right stick never gets old. It's a shame then, that in the end, it's the frankly baffling design choices that hamper Pirates vs Ninjas dodgeball beyond repair. A lack of stages (seemingly just four) and little to discern between the three modes means this is one you should probably steer clear of, never mind waste Microsoft Points on.

One liner sum up: Thar she blows!

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